Last week, the Educational Gaming Commons hosted its annual GameDay event in the University Park Knowledge Commons. In this, our second year of running GameDay, we tried to make a few changes based on what we learned our first year. We kept the great sessions and a variety of exciting speakers from across the University – the core of any good event. But we also shortened the day a bit and added more time for open discussion, collaboration, and of course, play. The result was an even better event than our first one. With more than 70 registrants from six Penn State campuses, we enjoyed a fantastic day of all things educational gaming. But don’t take my word for it. Here are what some of our attendees had to say:
“An invaluable opputunity to meet other across the university interested in gaming. An excellent opputunity to network.”
“great way to learn about new, fun ways to improve teaching. Great chance to hear opinions and experiences of others”
“It was great way to understand how games and gamification can be resourceful in multiple disciplines”
“Take advantage of this informative and fun opportunity even if you don’t think “games” are for you”
For more information on this year’s event, check out the GameDay site.
Of course events like these don’t happen on their own. They succeed because of the passion, dedication and effort of an entire community. I want to thank all of you who were involved in planning, presenting at, or even attending GameDay 2013 – it could not have happened without you.
And because it’s never too early, be sure to save the date for GameDay3: Tuesday, May 13, 2014!