Zac Zidik is the Lead Creative for XR at TLT, bringing over 25 years of media production experience to his role. He leads a team of XR developers focused on creating innovative educational experiences. Throughout his career, Zac has consistently adapted to technological advancements, transitioning from developing educational games to pioneering frameworks that are transforming the application of virtual reality in education.
Zac is deeply committed to leveraging technology to enhance engagement with educational content. He developed the FLAG Game Engine, an HTML5 platform designed to streamline the production of educational games while improving accessibility. Notable projects created with this engine include Time and Patience, a healthcare clinic management simulation and EconU, an economics simulation centered on growing and maintaining a university. Zac has also produced a diverse range of immersive educational experiences, covering topics such as food sustainability, mechanical engineering labs and simulations of active learning in classroom settings. His forward-looking projects include PuppetJump, a physics-based interactive framework for virtual reality, and Attraction Classroom, a platform designed to scale educational VR experiences. These initiatives reflect Zac’s unwavering commitment to advancing education through the thoughtful integration of technology.