Here are just some of the ways we work with faculty to bring their ideas to life.
Settings that allow students to participate in the learning process have been proven by research to improve learning outcomes. To help make those environments possible at Penn State, we provide workshops, classroom visits, and podcasts to support faculty who want to incorporate active learning.
Blended learning occurs in courses that are delivered in face-to-face and online formats. This model helps to break down the barriers of traditional teaching and learning and makes it possible to tailor the learning experience for each student. Our BlendLT program is fully supported, cohort-based effort that helps faculty redesign and deliver blended courses.
Reduces the overall expenses of higher education, and for this reason we promote and support faculty involvement in the development of this major initiative. OERs provide educational materials that are available to the University community with little to no cost. This effort allows faculty and staff to legally and freely copy, use, adapt and re-share them within the University community.
Faculty spotlight: Susan Russell
Helping students develop better listening, reflecting, and decision-making skills, and helping medical students improve communication techniques with patients — these are two objectives theater professor Susan Russell has for her 2017-18 joint TLT Faculty Fellows and C-PAD project.
“The intention of this project will be to consistently open dialogues about diversity and inclusion inside and outside of the classroom through personal storytelling.”
You just have to be open to new things, ready to change your workflow and ready to change your technologies. You also need to be ready to fail, and learn from those failures. You only really learn about these technologies by using them in the flow of your scholarship and your teaching.
2020 TLT Faculty Fellows
Immersive Technology in Veterinary and Animal Sciences
Justin, Adrian, and Jamie will collaborate with their project team to produce immersive course content for veterinary and animal sciences students. The goal is to give them a way to engage with large animal anatomy they normally wouldn’t encounter in a lab setting.
PILLAR Project: Place-based Immersive Learning for Landscapes
Through her project, Margaret will work towards increasing students’ sense of investment in their education through the use of immersive technology. She and her team intend to do so by having Penn State landscape design students film and create virtual tours of significant regional landscape design installations.
The Virtual Transformational Leadership Development (VTLD) Experience
Hogan and his team will look towards virtual learning experiences and reflective exercises centered around the arts to create engaging and transformative coursework for the development of leadership skills.
Exploring the Universe through Virtual Reality
Randy’s fellowship project will work toward the goal of overcoming the physical limitations of engaging with astronomy course materials by utilizing a virtual reality (VR) application called “Titans of Space.”
Elevating Your Game: There’s an App/Module/Tool for That
Dawn’s fellows project is designed to provide students with a digital “tool kit” that will engage them in work to help develop soft skills like oral and written communication and adaptability.
Learning Math with Jupyter Notebooks
Jan and his team aim to take advantage of Jupyter Notebooks’ open-source platform and their built-in interactivity to create affordable, engaging course content for undergraduate math students at Penn State.